Watch Dogs 2

When designing a video game protagonist , it ’s often easy to make a character that falls into a introductory , default guide . Elements like a character ’s background , environs , and even gameplay can potentially connect them to real or in - game polish , making them more credible . But alternatively , many friend just stop up as generic interview surrogates with equivocal , tongueless origins . John Diaz , a Technical Game Designer at Amazon , spoke at theGame Devs of Color Expo 2020about how the construct of video plot agonist ' culture is overlook in many titles .

The presentation dispatch on legion tip in relation back to how culture can affect the development of a game ’s admirer and setting , drive nursing home aspect of the procedure in an effort to create more memorable characters within video game stories . Diaz mentioned how amemorable picture game characteris " unique , grounded , and has flaw , " and one way to ground a character in their world would be to acquaint the existence to elements of culture . This bestow a grapheme closer to reality and relatability for players , as it increases their power to withdraw on their own experiences in club to to understand with the part .

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The “Default” Video Game Protagonist & How To Move Past It

In the presentation , Diaz used Marcus Fenix fromGears of Waras an example of what he holler the " Default Tier " of grapheme refinement , which he fix as   the typical , " white male person with a really in effect technique with firearms [ and who ] probably come from a military backdrop . " ThroughGears of War ’s backstory , players do n’t explore much of what makes Marcus who he is as person   - only as a quality   they trifle , which happens to default on to the exact description Diaz used . Diaz list Chris Redfield fromResident Evilas another example in this class .

designer who default to this variety of typical manly tether character are being " risk - averse , " Diaz say , and rather than utilizing the research tool at their garbage disposal to flesh out a cultivation within that peculiar world , they move to an easy character archetype . This precede to " carbon written matter " protagonists   in many games . Ingames that are n’t just   driven   by gameplay , polish can be a path to improving both character and the globe they survive in . Diaz described it as the " spice " that adds animation and flavor to a plot world , and as more plot go the nonpayment route , character multifariousness begins to dwindle .

Diaz saidHorizon Zero Dawn ’s Aloyis a step in the correct direction . With a role like Aloy , Diaz say , not only has the gender default been shifted , but   players also get brainwave into her life-time and culture through her fostering , the game ’s place setting , and the the great unwashed around her . The worldly concern build Aloy ’s case just as much as Aloy is a part of that macrocosm - not as a generic , " default " individual but as a member of the Nora gild ( albeit one cast out due to the beliefs of the clan ) . This adds layers to Aloy ’s character , making her remain firm out among her peers in the gambling industriousness , as the world is n’t merely a playground for her to explore : It ’s an element of the characters in the story .

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Trane fromMarc Ecko ’s get Up : Contents Under Pressurewas also summons as an example of a character who not only portrayed his racial background but his desktop as a graffito creative person through the secret plan itself . Leaning into the civilization of street tagging , Getting Up ’s gameplay used stealth element to convey the sort of post a tagger would encounter . Diaz also cite thecast ofTreachery in Beatdown City ,   as their divers set of backgrounds is perfectly fitting for the plot ’s New York City scene - the urban center that has been call the " melting pot " of America .

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Today’s Culturally Aligned Video Game Characters

Games today , especially AAA titles , generally have establish improvements with aligning the culture of their worlds with their champion . Spider - Man : Miles Morales '   PlayStation 5 Showcase lagger , for model , places the titular graphic symbol in the Harlem neighborhood during a street middling organize by his Puerto Rican female parent , Rio . right away , players are shown a glimpse of Miles ' world , with elements of his cultural rearing displayed in the world around him . This touch finds its path into the music used when Miles enters fight , too , with the orchestral , cinematic music breaking down into a more urban , hip - hops - inspired score , owe to Miles ' sexual love of hip - hop music   in the source material .

Watch Dogs , as a serial publication , provides an interesting contrast in regards to the cultural prospect and alliance of its lead grapheme . One of the biggest complaints of the original title was the presentation of its protagonist , Aiden Pearce . Using Diaz ’s example , Aiden falls cleanly under the " Default Tier , " sell the small-arm technique   for hacking , and yet still achieving similar resultant role as ageneric lead destitute of reformable qualitiesor even character . As a result , despite being a cyber-terrorist in Chicago , Aiden Pearce simply survive without genuinely incorporating the elements that his surroundings or his ability could yield him .

Allegations ofUbisoft ’s toxic work culture , include a demand for " straight white alpha male person " protagonists , show some AAA studios shinny to construct character outside of the " Default Tier , " but Ubisofts developer have at least been capable to crowd through with some more well - rounded protagonist . InWatch Dogs 2 , Marcus Holloway , a dark man , replaced Aiden as the steer , and players would immediately notice the difference in portrayal and stylistic approach . Marcus ' race play a role in his position in the existence : He openly display fear when working at Nudle , due to there being nobody who looks like him there ,   and at one item , the game references a real - life controversy , when a machine ’s television camera ca n’t recognise Marcus because of his skin quality . Automatically , instrumentalist can relate to Marcus , due to the fact that his fright are one mass portion out with in real life .

Gears 5 Marcus Fenix

Marcus is engross in hacker culture , as well , with veridical - world hacker being bring in to consultWatch Dogs 2 in properly portraying   hack civilisation .   compare to the original title , the difference is excise . Instead of a distant , one - man hack army , Marcus is companion by his supporter in the hacker collective know as DedSec . The portrayal of hacking culture through DedSec brings everything together within Marcus , adding layers to his role beyond even the culture of his race . It ’s the melding of all of these chemical element that helps make a quality stand out as unique in their domain , and in an manufacture of " Default Tier " characters , normalize these kinds of unequaled perspectives will go further towards making more protagonists culturally aligned with their worlds .

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The real world has always had a complex , various electron lens of perspective , political orientation , and cultures . When video games take to gear up themselves to the " Default Tier , " it can potentially water down the tale or the characters themselves , making them blend in in with the bunch . With orignal game world , there should be a focussing on creating and crafting a touchable culture , and with domain based in reality , the graphic symbol ' design , backstory , and personality would be well served to align with the cultivation presented around them . There is nothing inherently wrong with the " Default Tier , " but if the " spice " that is the finish of a persona were renormalise , maybedevelopers would no longer be frightened of the risk .

Screenshot from the PC port of Horizon Zero Dawn showing Aloy.

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Watch Dogs 2 Cover Art showing 3 characters at a vantage point over a city

Spider Man Miles Morales

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