The latestDungeons & Dragonsadventure anthology , Journeys Through the Radiant Citadel ,   focuses on pursuit set in novel locations based on existent - life culture . All of the adventure are self - hold and can be completed within the space of a few Roger Huntington Sessions , with the Radiant Citadel being a location on the Ethereal sheet   connecting all of the dangerous undertaking together . Additionally , it is potential to turnJourneys Through the Radiant Citadelinto acampaign using the Radiant Citadelitself as the focus .

Journeys Through the Radiant Citadelcontains thirteen adventures , with the first covering levels 1 - 2 , and the rest focusing on levels 3 - 14 . The Holy Writ also has a chapter on the Radiant Citadel itself , fleshing out its citizen and the dissimilar facilities players can use . Each of the Din Land visited in the adventures also has a gazetteer outlining   the neighborhood , allowing them to be expanded for purpose in further political campaign . The DM can use the milepost regulation to give everyone a level after   each dangerous undertaking   ( or two for the first ) , to ensure the chemical group is suitably prepared for the challenge in the lead .

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Journeys Through the Radiant Citadelisn’t the firstadventure anthology released forD&D5e , but it is one that is well designed for stitching unlike adventures together . While it is n’t necessary to use the Radiant Citadel in any of the adventures presented inJourneys Through the Radiant Citadel , utilizing the location is the key to create a enceinte - scale run out of the shorter challenges presented in the book . For illustration , the Radiant Citadel   can be used as the main hub for a campaign lie of broadly speaking connected one - shots .

Tying Characters Into The Radiant Citadel & Using It As A Hub

The Radiant Citadel has strong connections to the fifteen lands that come along in the adventures of the volume , so it is well-situated for players to create quality from any one of those lands and have themarrive at the Radiant Citadel , or for them to have been born there . This is because of Concord Jewels , the monolithic structures   surrounding the Radiant Citadel that take into account travel between different world . The fact that the Radiant Citadel is colligate to many worlds on the Prime Material Plane means character can arrive from all of theD&Dcampaign worlds , allowing for an incredibly diverse group of character types that wo n’t feel out of spot . AD&Dgroup take on   throughJourneys Through the Radiant Citadelcan easy incorporate characters from the standardD&Dfantasy preferences , like Faerun ( the Forgotten Realms ) , Krynn ( Dragonlance ) , Oerth ( Greyhawk ) , or Eberron . The residents of Wildspace from Spelljammer can also get their way of life to the Radiant Citadel , as can the characters from theMagic : The Gatheringsettings that have been adapted intoD&D , including Ravnica , Theros , and Strixhaven fromStrixhaven : A Curriculum of Chaos .

The Radiant Citadel is also home to at least a dozen archmages , as well as twenty mages , any of whom could possess the substance to open portals to other worlds . The Radiant Citadel welcomes everyone , especially those who do n’t cause trouble , so an adventurer can potentially issue forth from anywhere . AD&Dplayer who has an strange fictional character construct or wants to make a theatrical role from a fictional setting outside ofD&D(such as Eorzea , Middle - earth , Hyrule , or Westeros ) may find thatJourneys Through the Radiant Citadelis the complete fit for preface new or homebrewed content .

Using Sholeh As A Group Patron To Keep Players On Track

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The Radiant Citadel has   many defenders , but they are demand at their berth . Sholeh might wish to use the party member to act as as her heart and ears in therealms connected to the Radiant Citadel , dispatching them   as need if trouble begins . They can also play in an unofficial capability in the personal matters of other regions , without piss it seem as if the Radiant Citadel is interfering in local politics . Sholeh is also seeking the mixed-up twelve civilizations once connected to the Radiant Citadel , which can be an adventure hook for any content the DM wishes to employ that is n’t part ofJourneys Through the Radiant Citadel .

The Party Can Be Dropped Into Any Dungeons & Dragons Adventures

journey Through the Radiant Citadelis a wad well-situated to run as a campaign thanCandlekeep whodunit , as its central localization and capacity to travel great   distance intend the Radiant Citadel can act as an well-situated staging point for   adventures . Sholeh , or a representative of one of the fifteen lands , can show up on the company ’s threshold and set up the effect of the next secret plan point . The fact that each of theDungeons & Dragonsadventuresare ego - contained   makes it easier for the DM to prepare for each sitting , and it allows for many different kinds of   challenges in the same campaign .

The Radiant Citadel can also be connected to standalone risky venture inTales from the Yawning Portal , as all it take up is a portal vein to Faerun or Oerth to set things up . to boot , the DM can cut pieces out of dissimilar survive campaigns , such as The Witchlight Carnival fromThe Wild Beyond the Witchlight , the Argynvostholt   mansion fromCurse of Strahd , or the Nine Shrines fromTomb of Annihilation , for a wide variety of tight - paced and exciting challenge .   Because of this , D&D : journeying Through the Radiant Citadelcould be the perfect framework for a tapestry of diverse and exciting   dangerous undertaking .

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A character holding a trunk in art from Eberron: Forge of the Artificer

Leah from Stardew Valley with the museum

Dungeons & Dragons Journeys Through the Radiant Citadel forest art showing a character rowing a boat downriver.

Dungeons & Dragons Journeys Through the Radiant Citadel Festival

Dungeons & Dragons Journeys Through the Radiant Citadel City

Dungeons & Dragons Journeys Through the Radiant Citadel Worms

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