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When it get along to fight games , many people have their personal pet . Some areStreet Fighterfans who savor its straightforward system that has evolve over time . Others prefer more technological , 3D battler likeTekken . And then there are those who relish the heavily - hitting viciousness ofMortal Kombat .
But one series that seems to go middling unnoticed by mainstream audiences but has a loyal following is theKing Of Fightersfranchise . Known for its tight - pace activeness and overarching stories , there are over a XII entries , making it one of the fighting plot franchises with the most numbered sequels . As a side government note , this tilt wo n’t incubate every episode in the serial publication as some pre - date Metacritic .
King Of Fighters XII (Xbox 360) — 63%
begin off this list is the 12th entry to theKing Of Fightersfranchise . continue on fromKing Of Fighters 2003 , it introduced a newfangled mechanic to the serial publication called the " critical counter system " which allow musician to link together a variety of moves for a unretentive amount of prison term .
In terms of critical reception , critics praise the dear fairy study as well as the newfangled decisive counter shop mechanic . However , it was also criticize for being too difficult at times , for the remotion of certain mechanics , for the new art style , and for the misfortunate online play .
KOF: Maximum Impact (PlayStation 2) — 64%
The first fully-3D field day ofKing Of Fighters , this secret plan came out in 2004 as a spin - off to the series . Major deviations were made to the game that were not present in the original serial publication , such as no longer being squad - based and the gameplay being more in line with fighting games like theTekkenfranchise . Although it made some bold choice , the hapless interpreter act as in the U.S. discharge really hurt the overall experience .
KOF: Maximum Impact 2 (PlayStation 2) — 66%
The sequel to the originalMaximum Impact , there were a brace of additions that make this entry moderately distinguishable . For starters , there was a lot more variety in the characters , with the roster increasing from 20 to 32 combatants . There was also some additional tweaking to the 3D computer graphic and the gameplay allowed for more tactics against the player ’s opposite . A whole tone in the right direction for the tailspin - off series , but not enough to rationalize its continued existence .
King Of Fighters ‘99 Evolution (Dreamcast) — 67%
The firstKing Of Fightersgame that takes berth off from the Orochi Saga and goes into the NESTS Chronicles floor arc , there were many new changes that occurred in this era . Most notably , this is one of the fewKing Of Fightersgames where the player is capable to have four characters rather than just three . However , in spite of the positive gameplay pinch , some knock the striker system as feel out of billet .
King Of Fighters ‘97 (Mobile) — 71%
King Of Fighters 2000/2001 (PlayStation 2) — 71%
A collecting ofKing Of Fighters 2000and2001 , these entries improved upon what came before withKing Of Fighters ' 99by pull off the hitter machinist to allow the player to summon their striker at any time.2001expands this even further by adding the option for the player to choose which lineament is the controlled grapheme and which is the striker , allowing for legion tactical pick .
King Of Fighters 02/03 (PlayStation 2) — 73%
Another collection , this one bear the day of remembrance reading ofKing Of Fighters 2002which land back the 3v3 formatting of the Orochi saga and a revamp translation of the force gauge from'97 . Meanwhile , the2003game focus on Ash Crimson , while implementing the Multi - Shift format organisation which appropriate the actor to switch characters on the fly in addition to other interesting gameplay option .
King Of Fighters XI (PlayStation 2) — 75%
The sequel toKing Of Fighters 2003and the second chapter in the " Tales Of Ash " storyline , many praise this game for its immensely enjoyable gameplay . The highlights were the novel car-mechanic that allowed histrion to trade character during a jazz band , take a part out while they are being hit , and dream natural which allowed the participant to let loose devastating damage mid - jazz band .
King Of Fighters XIII (Xbox 360) — 79%
King Of Fighters ' faerie - based era went out with a bang with this attractively - animated title . KoFXIIIremoved a lot of core elements from the previous entry and interchange them with more classic mechanic , please fan . There were far-famed new accession , however , such as the EX fashion which offers players the chance to utilise more powerful versions of their power . Finally , it set the return of fan favorite Mai Shiranui after being miss for several entries .
King Of Fighters XIV (PlayStation 4) — 79%
The latestKing Of Fighters , XIVbrings back the 3D graphics from theMaximum Impactgames but with the fast combat the series is known for . With plenty of new features , characters , and mechanics , this game showed a promising start to a new epoch for the series .
In spite of criticism that the game did n’t bet as good as other modern 3D fighter , KoFXIVwas well - received and successful enough for SNK to continue the enfranchisement , withKing of Fighters XVtentatively slate for release later this year .