To no one ’s surprisal , the upcoming action - horror RPGVampire : The Masquerade - Bloodlines 2is pretty lamia - centric , rotate around the put-on of a new - transformed lamia as he prove to pilot the cutthroat politics of Seattle ’s private lamia society and image out who just turn them into a blood - imbibing monster . Nearly every book , film , or game about vampires prove to put their own whirl on the Vampire legend , andVampire : The Masquerade - Bloodlines 2is no unlike , introducing a variety of unlike Vampire Clans with abilities and banes that embody different cultural archetype of the Undead .

What is a lamia , exactly?In most   monster storiesand tales of folklore , vampire   are undead , un - aging supernatural creature   who drink the blood of the living . Outside of this ecumenical criteria , a vampire can take any form , from the Eastern European " Dracula " archetype to odder animal like the Chinese Jiangshi ( a musty hopping stiff that drains life force ) or the   Filipino legend of the Aswang ( a shapeshifting Wiccan with a long proboscis ) . Vampires can also be metaphor for various societal ailment and dangers , ranging from plague and sexual depredation to aristocratic tyranny and addiction .

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Arthur Morgan, V, and Link over a blurred Elden Ring Background

Because vampires are such a flexible revulsion construct , storytellers and creatives eff to   create their own custom ' rules ' for vampires , adding or subtracting powers , features , and weaknesses to tell the sort of vampire story they want . To certain degree , the developers of the originalVampire : The Masqueradetabletop RPG did the same thing , cerise - piece certain bit of vampire folklore to create a case of vampire that can meld in with humans in urban environment and face good in black trench coats while still being tormented by their immortality and cold appetites . At the same time , the reference creation rules offered in both the tabletop and videogame version ofVampire : The Masqueradeempower players to tell their own vampires story by produce animal with unparalleled combinations of cruel abilities and cursed affliction .

VTM Vampires - Basic Biology And Strengths

In theWorld of Darknesssetting where theVampire : The Masqueradeandother games likeWerewolf : The Apocalypsetake home , vampire , who bring up to themselves somewhat pretentiously as " the Kindred , " are created when a vampire debilitate the lifeblood of a human , then feed them some of their own vampiric blood . The average vampire is stronger and more resilient than the intermediate man , thanks to their ability to wipe out their own blood to raise their physical ability and heal their injuries ( represented in the games by spending point in time of " Vitae " ) .

With   some exception , a vampire ’s   eubstance is pay off in appearance   from the moment of their ' bosom , ' make them functionally immortal as long as they drink rake on a regular basis . They can even grant a more limited shape of immortality by regularly feeding human race and animate being drops of their own ( habit-forming ) blood ( a common tactic used to create half - vampiric servants call Ghouls ) . As ofthe 5th variation ofVampire the Masquerade , vampires also absorb emotions from the roue of brute they tope , hale them to be picky about their fair game if they want to have a ' balanced diet ' and a stable brain .

VTM Vampires - Their Vulnerabilities

Classic European folklore lamia – Draculabeing the classic case – have oodles of weaknesses : bet , garlic , silver , holy symbols , sunlight , fire , pile of seeds they ’re compel to terminate and count . The developers ofVampire : The Masqueradechose to whittle the vulnerabilities of their vampires down to three primary weaknesses : sun , which burns them to a sharp , fire , which keep them from regenerate , and stakes to the heart , which paralyse them until they ’re removed . In rare grammatical case , a homo with earnest , saintly veneration to a religion or cause can rebuff or even offend vampire with the exponent of their True Faith .

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The true impuissance ofvampires inVampire : The Masquerade , however , is arguably also the source of their greatest lastingness : rakehell . lamia ask to drink parentage on a veritable basis to fuel their bodies and fill their beastly instincts , but not so much that they mislay their mankind and drop into savage blood junkies . Their constant need for a stable reference of blood also lead vampires into conflict with other beings , range from other lamia fighting over access code to " hunting grounds , " or human lamia hunter who take exception to being deal as kine .

Naoe from Assassin’s Creed Shadows with the game’s map to her left and gameplay to her right.

VTM Vampires: Their Various Clans

Vampires inVampire : The Masquerade Bloodlines 2come in different clan – race of vampireswhich specialize in different power and substantiate different archetypes of vampires . The Ventrue and Toreador Clans , for instance , represent   the vampire original of " mind - control overlord " and " inhumanely beautiful sexual practice god , " while clans like the   Gangrel and Nosferatu represent more cold-blooded , animalistic vampires , less able to blend in with polite society . A player who wants to create a character modeled after their pet fictional vampire can chose the Clan that best meet their construct , then flesh their microcomputer out with the veracious mix of backstory , skills , and lamia superpowers

VTM Vampires - Their Unique Disciplines

Much as vampireclans inVampire : The Masquerade Bloodlines 2represent vampire pilot , the Disciplines inV : tMrepresent the different abilities   ascribed to vampires in different legends across the macrocosm , each one fueled by   the blood they crave . The Animalism Discipline , for instance , get   players insure animals , while Protean have   them transform into them . The Celerity and   Fortitude disciplines concede a lamia top-notch   pep pill and strength , respectively , while Dominate is the classic " face into my eye " lamia mesmerism abilities . sealed kin group possess unique signature field of study , such as the Tremere ’s   descent - manipulating Thaumaturgy or the Malkavian ’s ability to infect victim with their own tragic symptom of insanity .

The huge smorgasbord of fibre customization option inVampires : The Masquerade Bloodlines 2and otherVampire : The Masqueradegames actually depart a recollective agency to justify the confounding nature of vampire stories across the world by   illustrate how each vampire is a unique existence ;   be they minacious seducer , sewer - dwelling outcasts , sinister manipulator , or inhuman   beasts , those who drink blood , live forever , and cleave to a Masquerade can call themselves one of the undying Kindred .

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