WhenMass Effectwas first released , one of its highest marketing points was its adaptative gameplay . Any and every option champion Commander Shepard made would have an impact throughout the narration , into the sequel , and until the closing . by nature , it was acquire this included hitting every potential side seeking in expectancy of what effect it may have in the time to come of the tale .

However ,   withLegendary Editionnow out ,   it ’s clear that some missions do not need the attention of the fresh - appointed Spectre . They are little more than clip - sinks , self-justification to prolong the secret plan but do n’t meaningfully impact the story .

Espionage Probe

acquire by hacking a terminal in Zhu ’s Hope , this side mission is taken up due to suspicious supply drops in the area . There are no flourishing colonies or military installations , so it ’s odd that ration are being delivered here . Admiral Hackett will also inform the crew that a sensitive Alliance probe has disappeared here , adding some somberness to the place .

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As it turns out , the probe has been seized by a turian extremist , who essay retribution against humanity for thwarting the Skyllian Blitz . He has activated the investigation ’s explosive , but Shepard unarm it before eliminating Haliat and his crew . Haliat is never mentioned again . skip this mission bears no result as the sensible entropy on the probe is never institute up in later games .

Hollow Knight and Hornet from Silksong

Find Dr. Saleon

Some foreign mission give Shepard some penetration into their squad mates ' backstories , but they mean very little if there is no impact on the story . Garrus brings up a cold case he once process on regarding a salarian geneticist performing illegal experiments on multitude . Despite his superior shutting the face down , Garrus continued to research . He eventually find the runaway ’s ship and ask to hunt him down .

Dr. Saleon is nowhere near a tough opponentfor Shepard or their crew and can be get out in one hit . However , it turns out that it was not all that important as the salarian is instantly forgotten and remained as such for the eternal rest of the serial . If this mission run incomplete , Garrus wo n’t make a fuss , and the game carries on as though he never asked .

Family Armor

Tonn Actus was a turian warlord who fought in the Krogan Rebellions . When the krogan were squelch , Actus highjack the Urdnot family armour and keep it as a trophy in his trap on Tuntau . Wrex requests Shepard help him find this item that rightfully belongs to him .

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Family Armor is another backstory mission , and it does n’t tell much . Unlike Garrus ' mission , however , Shepard does unlock one bit of extra dialog with crewmate Wrex , though it ’s nothing they wo n’t teach InMass Effect 3 . In fact , in the third secret plan , Shepard seems ignorant of Wrex ’s relationship with his father whether the armour was retrieved or not . comfortably not to waste the Spectre ’s time .

Maelle from Clair Obscur with final boss

Galaxy Collection Items

Many artifacts can be found dispel about the coltsfoot and collected , but only   two of them have any substantial significance beyond experience points and credits . The 1 that are just glorified wastes of clip are the Prothean Data Discs , Turian Insignias , and the two - part Locate Signs of Battle . The data point phonograph recording , as the name implies , are a last source of Prothean skill and acculturation , insignias are signs of lost turian dependency , and " augury of Battle " refers to the League of One medallions and salarian ID tags .

These item provide some interesting lore and history that predates the founding of the Citadel Council . However , none of them get along the story , and none of them entail anything to the keep up - up games . Shepard can rest easy knowing they do n’t postulate to pile up junk aboard their ship .

Abandoned Mine

Acquired through detecting an anomaly on the planet Aequitas , which can only be found after purchase star chart from Baria Frontiers on Illium . After scan the planet , EDI informs Shepard of the anomaly which is by and by revealed to be a harvester artifact . All of the miner have succumbed to indoctrination and turned into husks that essay to terminate Shepard and crew before they can reach the artifact .

While similar artifact had been seen inMass Effect 1 , none of them were significantly get in touch in any way other than name . The team never take heed or speaks of this artifact again . Not even in the DLC Arrival which   shares some similar appearance to   the one in the mine . Foras much travail Shepard put into the battle , its grandness is so minuscule that it can be ignored as though it was n’t in the delegacy logs at all .

Eclipse Smuggling Depot

On the satellite Daratar , there is a port where occultation mercenaries have fix up a smuggling operation . Cerberus is very concerned in acquire the supplies stored in the crates , however , the Normandy is well detect in orbit . The mercenaries abandon the terminal and order their YMIR mechs to put down the crates , leaving Shepard and the crew limited time to salve what ’s left .

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This delegacy is a " gift " from Aria T’Loak the Pirate Queen after Shepard uncovers a plot to overthrow her . The lack of importance of this job could n’t have been more obvious if Aria had told Shepard in person – which she does . The actual " take it or go forth it " cable tells Shepard that this is n’t a priority , and realistically , is n’t worth the prison term or effort to pick off YMIR mechs one at a time to maybe salvage a fistful of minerals and gear .

Flick, CJ, and Daisy Mae from Animal Crossing New Horizons

Anomalous Weather Detected

This one is a rarified geth brush inMass Effect2 and is only accessible after purchasing a virtuoso chart . EDI picks up the anomaly while scanning Canalus , noting odd weather patterns and a considerable amount of geth activity . Shepard and crew state on the planet and must sail a zero - visibility spot as they agitate their way through the synthetics and finally turn off their weather machine .

It ’s bad enough that Shepard ’s best weaponsare as utilitarian as medieval engineering science here , but the return is very disappointing . It is also meaningless . Not only is there no account why the geth are mess up with an uninhabited world ’s weather , but there are also no aftermath to ignoring their natural process in the region . The geth never attempt to employ the technology again .

Project Firewalker

Project Firewalker is a massive DLC inMass Effect 2where Shepard and the crew enquire a missing ship , suffer data , view situation , Prothean artifacts , and geth activity . A raw locating unlocks after a previous mission is completed , with the crew spend most of their sentence in the M-44 Hammer exploration fomite . The object lens is to   limit the whereabouts of a duet of miss Cerberus scientist .

While the fate of the scientist is eventually distinguish and their data recovered , nothing comes of it . Cerberus declare their aim to continue the research despite the scientists ' warnings ; however , this research data never emerge again , andMass upshot 3bears no consequences if this foreign mission is whole skip .

Cerberus Abductions

Mass Effect 3 missions are a little bit crafty , and Shepard ca n’t really give to be finicky - choosy with which missionary post to dispatch and which to disregard as almost all provide War Assets   to build towards 100 % readiness to combat the Reapers . Even so , not all missions are worth the plus provided .

Shepard encounters an Alliance diplomatist on the Citadel fence with someone about turn up his son who went missing on Benning . coincidently , Specialist Traynor mentions an active pile abduction chance on that very colony , so , why not kill two birds with one stone ? Aside from bringing cloture to the diplomatist , which gives zero state of war assets , there is never any closure regarding the abductions as Cerberus itself condemn the military action . It ’s an incomplete chronicle with minimal payoff thatShepard can choose   to skip whole .

Cerberus Fighter Base

This mission requires Shepard to return to Noveria for the first time sinceMass 1 , as Cerberus has launch a base to launch its fighters on the far side of the satellite . Shepard is tasked with disabling a security panel to tolerate the Alliance to destruct the base without being taken out by Cerberus ' anti - air defenses . This is done in four grueling stairs ending with the wipeout of an Atlas Mech .

Of naturally , Shepard can save themselves the difficulty and ignore this mission as it get no impact on Cerberus ' military military posture either positive or negative . Shepard might miss out on a small war plus and they may not get those heating building block stabilizers , but they also wo n’t have to battle through waves of Cerberus troops for minimal reward .

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Urdnot Wrex in Mass Effect

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