From shocking plot of ground turn to engaging characters to tremendous gameplay , there are so many reasons whyMetal Gear Solidis one of the most iconic gambling franchises in account .   As fabled as Solid Snake is as a booster , the lawful highlight of the series might really be the villains he takes on .

Each of the core games sees the hero do struggle with a police squad that is comprised of some memorable villain . Some are bested in amazingly well-fixed boss fights or through shortcut but others provide the player with a difficult   challenge that they ’ll probably spend a long fourth dimension on .

Solidus Snake (Metal Gear Solid 2: Sons Of Liberty)

Most of the meter , a game ’s final political boss is have in mind to be the most hard to beat . That might not have been the case withSons of Libertybut Solidus Snake was indeed a redoubtable foe . What made this   conflict unique and nerveless was that it was a swordfight .

As Raiden , you agitate Solidus with one sword against his two blade and it happened on top of Federal Hall . Although Solidus ’s design can be easy to forecast out , he still moves at a fast pace that is surd to avoid , direct you to be lit on firing several time throughout . In the death , bewilder Solidus feel entirely rewarding .

Crying Wolf (Metal Gear Solid 4: Guns Of The Patriots)

Hideo Kojima was a master at doing sure things in a television game from making it cinematic to craftingtwisted and confusing stories . An overlooked view is that he was able to make certain that a fistful of fights in his games experience like true epics , especially when it came to facing snipers .

InGuns of the Patriots , the sniper in question was Crying Wolf , a member of the Beauty and the Beast Corps . While the combat here is n’t too problematical , it can be knockout for the player to be as patient as they need to be . Your best bet is to await under a truck with night visual modality goggles to find Crying Wolf in the blizzard .

Metal Gear Ray Army (Metal Gear Solid 2: Sons Of Liberty)

One coarse tendency that a quite a little of honcho fight have , disregarding of the serial publication they come from , is that whatever you ’re   facing off against tends to have patterns . That ’s the case inMetal Gear Solid : Sons of Liberty , peculiarly with the regular army of Metal Gear Rays that you must take on .

build up with a stinger missile catapult , you’re able to hit them in the genu and spread up other spots that are vulnerable . It also help that they mostly round one at a time . What makes this hard is that it is a trial of survival because they are relentless and on operose difficulties , you ’ll be as exhausted as Raiden .

Vamp (Metal Gear Solid 2: Sons Of Liberty)

Vamp is someone who   joined   the franchise in the sequel and has give way on to become a memorable , iconic character . Being something of a supernatural   puppet who seemingly ca n’t go bad will do that to you . By the clock time you contend him in this biz , you ’d rise to know his power .

He go on water , took out multiple guards with ease , and survived a bullet to the head . That made him right away intimidating . The fight lives up to that as Vamp causes a quite a little of harm , throw knives , and can trap you in one specific place with no way of get out .

Skull Snipers (Metal Gear Solid V: The Phantom Pain)

An interesting facet of this franchise ’s knob battles is that some of them can be whole bypass .   There are logical way for the player to avoid getting involved in them and while it damp the experience for some , it ’s preferred by those who do n’t want to skin in a fight .

One of the fourth dimension that happened was inthe underratedThe Phantom Pain , where you could well stray from having to face the Skull Snipers . If you choose to fight them , set for a lengthy , rough battle . These are five distaff snipers who are all about as good as Quiet , fix them major threats .

Psycho Mantis (Metal Gear Solid)

By now , the fight against Psycho Mantis inthe firstMetal Gear Solidis basically the stuff and nonsense of caption that everyone who loves video game know about , even if you did n’t fight back him on your own . However , really consider back to the first meter you attempted to do this .

Psycho Mantis completely befuddle players by doing everything from reading their memory card to controlling Meryl . The military issue with this battle is that when he renders your controller moot , there ’s no mode to really live that the closed book to ready it is to flip port wine . It ’s also tough to straight up bewilder him when he ’s throwing stuff around the room at you .

The Fear (Metal Gear Solid 3: Snake Eater)

The bad merchandising point ofSnake Eateris that you could camouflage yourself while out in the forest , becoming nearly inconceivable to see . That was a really cool thought but one villain turn that back against you with his own ability to be sneaky .

The Fear jumped around the forest with horrendous ease and made it highly unmanageable to find him . Once you managed to do that , it was still hard to in reality strike him . On top of that , his offensive attacks also did plenty of damage , so the entire thing was a   trouble .

Sahelanthropus (Metal Gear Solid V: The Phantom Pain)

fill on the Sahelanthropus is basically like being in a kaiju flick . You have to   fight a massive mech that towers over everything in the area , render it one of the prominent maps to ever host a engagement . The   Sahelanthropus chases Snake all over the plaza and it ’s harrowing .

you could run but you really ca n’t hide because it find   you every single clock time . Your weapons also do n’t do much damage , so there ’s a sense of impuissance no matter what you strain . Dying right on before dishing out that acquire gust can be crushing .

The End (Metal Gear Solid 3: Snake Eater)

Take what was said about the Crying Wolf fight and magnify it a lot for this battle . function up against The End can be a seemingly endless try as some have reported this conflict take them several hours to make out . That ’s how skillful The ending is at concealment .

Even when you fleck him , he ’s flying enough despite his geezerhood to break loose . Like the Skull Snipers competitiveness , this can also be avoided by either killing The End in an earliest tantrum or by simply boost your system clock ahead a workweek , do him to pall of sometime age . If you go through with it though , you ’re in for a state of war .

Gear Rex (Metal Gear Solid: Peace Walker)

This is n’t one that a spate of hoi polloi will know about but those who took part can understand how rough it is . Peace Walkeris an unjustly overlooked debut into the franchise , likely because it came out for the PSP .

The game itself is passably great but this tough battle come from a forget number of crossing DLC withMonster hunting watch . It allowed you to fight back dinosaur - corresponding beasts and   this Rex that is fundamentally a monster infuse with Metal Gear engineering science is relentlessly hard to get the best .

NEXT:10 Great Underrated Boss Fights In Metal Gear Solid

Palia character with Elderwood

Oblivion Lelles shopkeeper with the docks of Anvil behind him

Attempting to bounce off this block in CP7 of Black Belt in Trials Rising.

Split image of Vamp, The End and Psycho Mantis

Raiden fights Solidus Snake in Metal Gear Solid 2

Crying Wolf in Metal Gear Solid

Raiden prepares to fight Metal Gear RAY units in Metal Gear Solid 2

Vamp from Metal Gear Solid 2

Skull Snipers in Metal Gear Solid

Psycho Mantis, a powerful telepath from Metal Gear Solid

Closeup of The Fear in Metal Gear

Metal Gear Solid 5 Snake Sahelanthropus

The End using a sniper rifle in Metal Gear Solid 3

Snake fights Gear Rex in Peace Walker

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