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Ever sinceStraylept onto players ' console on July 19th of this twelvemonth , fans have been catch with the game ’s savage feline and its robotic opposite number , B-12 . With a post - apocalyptic setting and a main character that capitalizes on gamers ' glamourization of grimalkins , Strayappears to have all the makings of an internet classic .
While cat enthusiast may walk away from their experience with a litany of storage , this , alas , is not the casing for the aforesaid B-12 . sustain from a mysterious casing of retention red , it is up to players to cut through the robot - ridden landscape painting in an effort to help their computerized companion recover all of his lost memories . Of course , in true TV game fashion , finding all of these collectibles is much easier said than done .
The Slums Memory #4
Hidden just behind Momo in his apartment during his introduction , this memory is as easy to find as it is to neglect . Players who are oblige to complete the game as quickly as possible may look across this computer storage should they find more inclined to keep things move rather than slowing down for a moment .
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Simply take a peek behind Momo after finish his baseball swing - scene and dialogue , and players will find the video secret plan poster on the paries in one of his rooms . Interact with it to facilitate B-12 obtain his 4th memory of the chapter .
The Slums Memory #3
abide in as the third computer storage of the chapter , this serving of robotic ramen is not as obvious as the said collectible . After assisting Momo with the transceiver and helping him to establish inter-group communication with the Outsiders , player will find themselves another chance to roam around freely before choosing to continue with the game ’s main story . Before leaving the measure in an attempt to pull ahead Seamus ' assistance , be sure to look around a turn .
Next to the desk where Momo is stationed is a set of stair . Simply follow these step up to the second story of the bar and into the waiting room expanse . After leaping up onto the table and pink a few things off of it in true khat - like fashion , players will regain a bowl of mysterious chow chow . Interact with this symbiotic soup to avail B-12 get another lost store .
The Slums Memory #2
Whether musician areexperiencingStrayon PC or on Playstation , the Richard Morris Hunt for retentiveness will surely bedevil them . While the remembering itself may be easier to locate , take on it is not as simple . Azooz , the merchant , is sell a mystery detail that requires three energy drink can to purchase . The localization of said stern are scattered around the expanse , require players to do a bit more searching after having located Azooz .
With a sum of four location within the slum area , it is up to the instrumentalist to dictate the edict in which they choose to adopt the cans . The first of the four can be found down a dark alley , the very one that appear to open up after the guardian robot signals to the others that the orbit is readable during one of the earlier parts of the main chronicle . The second one can be find across from the tone near the guardian . Locate the automaton in the alleyway and go to its death in parliamentary law to guarantee a second can . The third can is set close to Momo ’s apartment . find out the foreigner ’s polarity on the nearby rooftops , and the pitch motorcar will be just below it . last , the fourth can be found just below the said one . merely utilize the bit of plywood with pigment on it to jump down from there to get eyes on the final vendition machine .
The Sewers Memory #1
After Momo leaves you to deal with another band of Zorks after opening the doorway , players will notice an total nerve tract that has been infect by the rather intimidating insect . With the aid of B-12 and the newly adopt flashlight ability , players will be able-bodied to exterminate this nest of animal . However , before move on to dispatch the next batch , take a peep around the lefthand side of the corridor to reveal a pipe way .
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At the death of the concealed pathway is an chess opening . function as one of the more smartly hidden pathways in the game , this piping leads straight into an eery opening move that features a rail on the other side of it . only leap up onto the railing and interact with it to acquire B-12 ’s retention .
The Sewers Memory #2
After securing the first retentivity within the sewerage and progressing past another Zork - infest room , role player will find themselves leaping onto a with child organ pipe to evade risk . While it is easy to abide by along this tobacco pipe to continue come along through the story , it is also damaging to those who may be memory search . search to become around whole here and go the opposite way in rules of order tofind the next hidden path .
After leaping onto a smaller organ pipe that runs along the wall in the quoin of the room , alternate onto a serial publication of barrel before rise into the previously hidden gap in the rampart . After being greet by the mystic and menacing public eye of the giant exotic eyeballs , hardy forward to the edge of the floor scuttle to interact with and guarantee the chapter ’s final memory .
Dead End Memory #2
The revelation that issue forth with describe this next collectable is asstunning as the PS5 ’s 2022 release lineup . Perhaps one of the most well - hidden store in the intact game , this one requires participant to channel the curiosity of a cat . After a huge fall , gamers will find the pertinacious kitty scaling a pair of pipes before landing back safely on the earth . Ignoring the primary path leading towards the left wing , there will be an alleyway with a fencing residing at the end of it .
Cleverly cover behind the footpath brush is an opening in the bottom correct - hand corner of the fence . apply this opening to reveal a secret dock on which a deceased automaton resides . Approach the formerly sentient being to receive the second memory of the chapter .
Midtown Memory #3
Midtown is the largest and subsequently hard area of the game when it come to locating B-12 ’s memories . Not many , if any , of these memories are gentle to find ; however , this one still stands out as being the most bare to place . Once instrumentalist have arrive in the mechanically skillful marketplace , await for the wholesale robot with a comically placed traffic cone .
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From here , musician should make their way toward the dumpster which repose in the alleyway . After scale a series of airconditioning units , they can find a veranda - like area with a luminescent tree diagram poking out from behind a wall . Resting in a well - cushioned area will be the third memory of the area .
Midtown Memory #4
Sticking with Midtown ’s topic of well - hide out remembering spots , the fourth one prove to be one that is only readily apparent to those with an observant middle . Players should make their elbow room to the master shop just to the right of the city ’s main pathway and turn point prior to being able-bodied to get in it . Once inside , it may seem as if nothing out of the ordinary is really there .
After entering through a windowpane , notice the ravel resting inside . Just above it is an fantastically narrow attic space . wax up within , and you will be capable to ensure this incredibly concealed computer storage .
Midtown Memory #5
Memory # 4 is n’t the only one that ’s insert forth in a forgotten ceiling somewhere in Midtown . Upon exiting the store where the 4th memory is locate , player will be able to spot a nearby cafe . come in and prepare to fall upon yet another impossible - to - rule memory .
Once inside , players will have the choice to jump off up onto the counter . After rent the time to appreciate the idea of a cybernetic computerized tomography cafe , there will be an option to enter a small crack in the ceiling when place aright . Make the leap , and therein lie down the 5th memory of the chapter , ready to be scanned and pick up by B-12 .
Midtown Memory #7
close out the collectibles lean forone of the PS5 ’s most anticipate releasesof the twelvemonth is Midtown ’s most ward B-12 retentivity . Arguably the most vague collectible in the game , this one shack within the astuteness of a automatonlike cabaret .
After get at the order by progressing through the story a bit , musician will be able to locate the barroom on the interior . Once there , simply leap over the buffet and position the fur baby squarely in the center of the modern - daytime dumbwaiter that occupy behind the bar . Once it has carry players into the depths of the society , they will be capable to successfully secure the most well - disguised store in the game .
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