Triangle Strategy
Triangle Strategyis a secret plan filled with choices that can be profoundly moral , personal , or strategic - and typically mixtures of the three . Not all of these selection are the same , either in shock or difficulty , but each one forms who Serenoa - the player graphic symbol - becomes in the end .
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The many decision inTriangle Strategycan leave participant with a kind of emotions and encroachment , but not all of them are as dissemble as the others . Some of the best options require deep thought and retainer , as well as have rewarding or impactful results . In the ending , only a few have influence over the account , but all of them are vital to the secret plan .
Chapter 3 - Which nation to visit?
A major theme of the game is diplomacy . The first major decision made in the plot rise after the ceremony commemorating the establishment of the Grand Norzelian mine , which is where common salt is mine . Throughout the game , salt is extremely prized as it is a foundational part of the human dieting , with few sources in the game ’s mankind .
This is not particularly significant and only provides the player with different sets of potential ally to enrol . Though , hear the different land can provide players with an expanded position of the storyline that they choose to act on - the political science of the game ’s world are important throughout .
Chapter 11 - Protect the Roselle?
This option rise late in the plot and is a surprising non - issue in the end . The Roselle is an oppressed class that is tax with hard labor for the sine of claiming the salt of the Din Land for themselves . The spiritual subjugation that the citizenry face is severe to see , but the choice is at last not very impactful .
The end result of the decisiveness is which battle the player face as well as which friend they can recruit . Trish is the reward for side with the Roselle , and she is a ' Treasure - Chaser " who can help receive more items in conflict . Travis , on the other helping hand , is a " Boss " who is a tanky forcible fighter .
Chapter 13 - How To Use The Aelfric
In chapter 13 , the party is given access to an Aelfric - a magic crystal that can be used to cause a massive explosion . The party vote on how they believe the crystal will comfortably be used to support them in the do battles . This pick is not a Brobdingnagian influence on the write up and is less morally involved .
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However , this does now impact how the final battle will proceed . histrion can either put down a dam to rinse away soldiery in the city , destroy a bridge to preclude the enemy from aim support , or pass through the rook and destroy the combat ship docked behind it . Each option has benefits and drawback , which does help this feel more of import .
Chapter 15 - Where To Go Now?
This occurs afterward in the game , and the only truthful result of it is which party fellow member the player has the selection of adding to their squad . After reclaim the cap the party decide whether to stay and root out monarchist , return to house Wolffort and alert them to change , or return to Rosellan Village .
Each hypothesis offers the instrumentalist a different friend , either Cordelia in the city , Milo from house Wolffort , or Travis / Trish from the Village . Each company member has its benefits , but at this decimal point in thegame players are no long founder , fresh members have less rock . Players in all likelihood already have a squad and set - up that they find effective .
Chapter 9 - To Smuggle Or Not To Smuggle?
In chapter 9 the player is tasked by the Minister of Salt , Sorsely , with smuggle the salt he has stolen . The stolen salt is deserving a monolithic nitty-gritty , and Sorsely promises the party a right reinforcement for aid him . The minister of salt is a villain that promises the creation to the player in commutation for a simple-minded labor .
This conclusion is n’t the most impactful , as the end result will always be Sorsely ’s death . But the way the player get to that endpoint can be riveting - and rewarding . encounter detective during the free - roam fourth dimension of the chapter can allow for the actor with evidence of Sorsely ’s offence , resulting in abetter advantage than what other games would offer .
Chapter 8.1 - Whether Or Not To Accept Aid?
Chapter 7 direct through two very diverging paths , which affects what alternative the musician will be faced with in chapter 8 . If the player elects to fight off Avlora ’s army , they will have to decide whether or not to take economic aid from House Telliore . Being in a difficult berth makes this a tantalizing option .
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But of class , House Telliore will shit the political party , leading to a battle on two fronts . While this is an exciting alternative between fighting a surprisal attack or a traditional siege , it ’s not the most important choice in the game . The plot attempt to make the choice more hard than it is - ' take economic aid or not ' is n’t a hard decision .
Chapter 8.2 - Which Army To Side With?
Choosing whether to assist the Hyzante army or the Aesfrosti Army is the moment of choose to turn over Roland . Because of the nature of this situation , it does n’t feel extremely difficult or lively . It largely comes down to which side of the warfare the player in person agrees with .
Though it has a issue of impact on the larger storyline , it does n’t feel as important as other quandary in the game . After the chapter 7 ’s options , this feels less cataclysmic , particularly because this was n’t wedge upon the role player , and it has fewer moral implications .
Chapter 10 - Reveal Roland Or Protect Him
If the player elect to smuggle the Strategic Arms Limitation Talks for Soresly in chapter 9 , they will detect that the recipient role of the salt is none other than Svarog . Frederica ’s uncle is eager to happen upon who killed his Word , and Roland realizes that revealing his identity could very well guarantee an friend for the coming struggle .
This decision is among the most impactful , as well as an of import selection for deciding the ending the game has . It also feels like a very risky decision , regard Roland ’s anonymity is a very important opus of protection at this point in the news report . This is a rewarding decision that make theTriangle Strategyone of the best strategy games .
Chapter 7 - To Betray The Prince Or Not?
After the assassination of Dragan , the tenuous alinement between the three nation falls aside . Prince Roland , the role player ’s near ally and friend , is at least partially responsible for Dragan ’s death , and the player is give a pick by the Aesfrosti Army : Give them Roland or have him consider by strength .
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This choice is intelligibly critical and lead down two very diverging way of life . Giving up Roland see Serenoa tasked with destroy the Falkes . If the player stands with Roland , they will immediately face the Aesfrosti Army in engagement . These two storyline are thrilling and fill with complicated emotion for all ask .
Chapter 17 - Which Ally To Side With?
The best choice in the biz is arguably the final choice the player make . The final chapter run into Serenoa choosing between his friend ’s program for the massive deposits of saltiness they have discovered obscure in the mines . This final decision leads towards the worldwide end , each of which will have splash of flavor depending on side pursuance option .
The ' Scales of Conviction ' more or less steer the player ’s choice in this final here and now , leading them towards one of their companions - Morality for Frederica , Utility for Roland , and Liberty for Benedict . But if the player has made certain choices along the agency , they may be present with a fourth choice fortheirTriangle Strategyending .
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